Finesse Abilities

Speed – Take additional actions without penalties.

Parkour – <Move with astonishing grace. Wall running, quick ascents, and painless falls all fall under Parkour.>

Quicker than the Eye – You move with baffling speed. <Gain a bonus in an offensive contest: attacking, pickpocketing, etc..>

Home In – Whenever you roll the maximum number on a spent die, add a new die back to your bag of the next higher type. (This advantage assumes the game is being played in the variant where players accumulate added dice to spend, instead of drama tokens.)