Body Abilities

Shove – The next time you hit someone (even for 0 damage) you might push them back a space. You’ll need to beat the target in a body vs. body contest to get them to actually move.

Additional trigger successes can be spent to

  • Push the target additional spaces. Or…
  • Follow the target through each space you shoved them. Or…
  • To get a bonus on the Body vs. Body contest to confirm the shove.

The GM must approve the path of the shove, if it has any complications. e.g. Bouncing the target off an obstacle, or breaking flimsy terrain in the path of the shove.

Propose the path of the shove (and how you’re spending any additional trigger successes) then make a roll to confirm that it succeeds: A Body vs. Body contest. If you do not win the contest, the shove produces no results. If either participant is larger than the other, they get a bonuses to their roll equal to the number of size steps they are larger.

That Which Does Not Kill Me – The next time you must make a roll to resist, get a bonus to resist. This bonus lasts for the entire scene, for all your checks to resist that kind of trigger.

For each additional rank when this ability is triggered, you gain a bonus to resist one more kind of effect. For example, if Thag rolls +2 ranks of success when triggering That Which Does Not Kill Me, then gets hit by 5 physical attacks, one mind control spell, poison, and falling damage, then he gains a bonus to resist physical attacks, mind control spells, and poison for the entire scene. The falling damage still hits him full force.

If you master this ability, name one type of resistance. You get a permanent bonus to that resistance type.

Drop Them – The next time you hit someone, make a Body vs. Body contest to knock the target down. If one member of the contest is larger, they get a bonus to their roll for each size class difference. For example, Thag is trying to Drop a Dragon two size classes bigger than himself. The dragon gets a double bonus to their roll to resist.

Pain Maddened – For the next round, pick one of your wounds and ignore all penalties from it. You also get a bonus to Body for the round. For each additional Trigger Success, the benefits of Pain Maddened continue for an additional round.

Recovery – Reduce a wound by a level. For each bonus trigger level, reduce the wound another level.

Hail Mary – You can land projectiles at heroic distances. Increase the range of the weapon by 1. Each bonus success on the trigger becomes a bonus to the to-hit challenge.

You can only use “Hail Mary” with a muscle powered weapon: A grenade, bow, or the like, not a gun.

Follow Through – You carry the force of an attack through to another target: Pick a second target the original attack could have targeted. You use the same to-hit roll for all the targets, but each of them rolls their side of the contest to defend separately.